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Hi Juliet! 

I'm very impressed by the game. There are many platformers out there, but the way you made it with the water mechanic makes it quite unique. The fact that you have nine lives, and that the water rises so slowly, makes the game pretty easy which is not a bad thing, especially in a game jam where people play and rate lots of games and might not have a lot of time for repeatedly playing the same level over and over again. The controls feel pretty good and the game feels fair, although I got kind of unlucky with some of the book spawns. I really like the climbing mechanic too. I have one tip regarding the climbing mechanic though: 

The climbing can be cheated by spamming the [SPACE] key, which allows for some skips (level  1 and 3). Especially level 3 where you can skip more than half of the level, which is a shame since level 3 is (in my opinion) the best designed level (because I could see the entire level from below while making my way to the right. Then when I got up to the second layer, I could see the obstacles that I had cleared). It can be fixed by setting the RigidBody2D.velocity to the jump force instead of adding it with, I suspect RigidBody2D.AddForce().

There is also another bug in level 3 that allows the player to go through the barrier on the left. It is performed by going on the bed, then trying to walk through the barrier. Then by pressing [S] or [ARROW DOWN], you disable the collision box, thus letting you walk through. I know that it was made in a short time, so bugs are to be expected. I just wanted to let you know.

The levels are crafted well, and the details (like the water dripping in the bathtubs, the water bobbing, nine lives, etc.) are a nice touch. The game didn't feel tedious, and at no point did the game feel boring: I was trying to beat every level as fast as possible which is something that could be a feature (a timer). You managed to make a lot of mechanics, and for a first game jam, I'd say that it is a very promising start. I am excited to see what games you come up with in the future. I'm sorry that you had to read this super long comment xD. Keep it up! 

- Axel